Sunday, January 13, 2013

Researching Stunts!

Some Great real-life stunts:
The first task that we need to do for the pre-production project is to research car stunts. The very first thing that we do is researching real-life stunts, below are those videos that inspires me! Please click those blue titles to watch videos.

1. A Taiwanese Guy's "Seesaw" Trick


At the 2:00 of the video, the driver drove on a flexible track, which it works just like a seesaw. He drove back and forth, so his car went up and down, that is really scary. This video inspires me a lot.

2. A Russian Guy Drives On A Suspension Bridge


Although that bridge did not break, but this is definitely you don't want to attempt to do. He drove through the river really slowly, so we don't feel the bridge shift left and right. But in my racing game, all players would drive under a very high speed, their cars could go left and right, so the player who drives in the front would make the bridge shift, I think that is a very good idea! Here is a link of another video about this idea: http://www.youtube.com/watch?v=Ce-PQqkIXe0

3. Robbie Maddison Backflips the Tower Bridge in London


This Australian guy Robbie Maddison rode a motorbike to jump over the Tower Bridge in London. I am thinking of having a long bridge in my level, which it can be opened in the middle. While players drive towards the bridge, it is opening up, Players have to speed up their cars and fly over the bridge. I will use this design in one of the shortcuts. Players don't have to go through this part. I am thinking that before encountering this part, players race in a tunnel, like this:


One of the paths lead to the bridge, there is going to be a sign and an alarm on the wall that warns players that the bridge is closing now. There is going to be roadblocks, but players can break the roadblocks and choose to jump the bridge.


Game Mechanics of Some Great Racing Games:

Below is some research on the game mechanics of famous racing games that could change the tracks or hinder or help the players. I might try to incorporate lots of them into the game level I am making.

1. "Split Second" (Crazy amounts of obstacles and it requires strategies! )

"Split Second" enables players to use strategies to destroy their opponents during a race, and changing the track whenever they desire. A player could destroy buildings along the track by triggering bombs , by doing that, a player can destroy their opponents during the race. Players could even call in a Boeing-747 to let it crash on your opponents. A player could also open up a new route during a race, and then blocking it in order to preventing his or her opponents passing through. I definitely should also make my game very strategic, for example vehicles should be able to throw some spikes or nails on the road.


2. The "Need For Speed" Series

Weather Changing: There are many good game mechanics in this game that constantly affect players gaming experience. For example, the change of weather, sometimes it starts raining while you are driving, after a while the road could become very slippery, which becomes harder for players to drift.


Road Condition: Almost every part of the map has many different road conditions,which players must try their best to stay on the road instead of off-road, off-road could slow them down.I should definitely think about the variety of road conditions: large scales of water paddles, sand, grassland etc. So players need to think of shifting their route sometimes

Speed Camera: Another great design is the "speed cameras". You can find them on the side of the road, every time a player passes a speed camera, you can get your current speed and the highest speed that camera has recorded, which allows players to track their performance constantly.

The Signs: The signs on the side of the road are also very helpful. They tell you where the road leads.There is also a mini map on the screen, you could set direction of a certain place, then a green line will be drawn on the mini map, by which it tells you how to go there, it works like the GPS.

  
There are tons of big turns in this game, but most of the time there are some signs which tell players where the turn is, a player could tell the radius of the turn from the signs. Sometimes you could find checkpoints on the road, by following the checkpoints, you can drive towards the right direction during a race. After Crashing: Another great design is that when you crash your car, you won't be kicked out of the race, you will be delayed a bit, but you will be placed back on the last checkpoint you passed.



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