MENG
WANG
1130
Greensboro Lane #2047, SARASOTA, FL 34234-5808, (941)-914-3634 mwang@c.ringling.edu, http://mengwangcg.blogspot.com/
EDUCATION _________________________________________________________________________
Ringling College of Art and Design, Sarasota FL
BFA, Game
Art, May 2016.Projected
thesis on Scifi Spaceships Battle.
INTI International University, Malaysia
BA,
Multimedia Computing, Nov. 2011. GPA 3.8/4.0
1st
Class Honor Bachelor
STORY / ART EXPERIENCE _________________________________________________________________________
Digital Sculptor Intern, Hasbro Inc., Pawtucket, RI Summer 2015
As part of the sculpting department in Hasbro, created
digital sculptures for various toy lines including: My Little Ponies,
Equestria Girls, Star Wars, Marvel,
Littlest Pet Shop, Playdoh and Magic: the Gathering:· Sculpted accessories for 6 new pony
figures, which are parts of Hasbro’s “International Friendship Day” campaign.
· Designed poses, reposing and
cleaning up 8 Marvel figures.
· Modeled weapons and props for
multiple new Star Wars figures based on limited amount of given photo
references.
· Sculpted and modeled customs and
accessories for the new Spiderman figure.
· Fully sculpted a new figure for the
Littlest Pet Shop brand and a new figure with articulations for the Playdoh
brand.
· Added articulated joints for
multiple sculptures.
· Reposed and cleaned up 3D models
for various toy lines. Making them ready to be manufactured.
Freelance Environment Artist, Mote Marine Laboratory, Sarasota, FL, 2014
Participated in constructing a scientifically accurate underwater
game environment.
· Defined the art direction and the focused assets of the project for the team.
· Sculpted and textured marine
animals, rocks, coral reefs, and terrain for the game demonstrating “ocean
acidification”.
· In charge of the communication
between the scientists and the art team; guaranteed the game environment and
assets were scientifically accurate.
Environment
Artist, Ringling College of Art and Design,
Sarasota, FL, 2012-2013
As part of the core curriculum for Game Art & Design department:
· Modeled and created a story-based sci-fi game environment in UDK; fully modeled and textured modular assets.
· Designed and developed a forest
environment in UDK; created special effects: fog, water and post processing
chain; animated branches and many plants.
COMMUNICATION
/ LEADERSHIP EXPERIENCE _________________________________________________________________________Department
Student Representative, INTI
International University, Nilai, Malaysia, 2010-2011
· In charge of communicating between students and professors.
· Co-designed five curriculums for the department.
PERSONAL
_________________________________________________________________________________
“President List” in 2014. A 3D Lamborghini vehicle model is included in the “Best of Ringling Student Art Exhibit”. Game environment piece “2115” won the 2nd place of the “Mote Marine Student Art Competition”. Proficient in modeling (Highres and Lowres models), texturing, sculpting in ZBrush, baking normal, UE4, digital painting in Photoshop. Strong background in software and tools: Autodesk Maya, Unreal Development Kit, 3d Coat, Adobe Photoshop, Adobe Premiere, Pixologic ZBrush, 3DS MAX, NDo2, DDo. Grow up in a Chinese literature family. Fluent in Mandarin Chinese and English. Big fan of MOBA games, FPS games, Singing, mountain climbing and making great Chinese food.
Ringling College of Art and Design, Sarasota FL
INTI International University, Malaysia
STORY / ART EXPERIENCE _________________________________________________________________________
Digital Sculptor Intern, Hasbro Inc., Pawtucket, RI Summer 2015
Freelance Environment Artist, Mote Marine Laboratory, Sarasota, FL, 2014
· Defined the art direction and the focused assets of the project for the team.
· Modeled and created a story-based sci-fi game environment in UDK; fully modeled and textured modular assets.
PERSONAL
_________________________________________________________________________________
“President List” in 2014. A 3D Lamborghini vehicle model is included in the “Best of Ringling Student Art Exhibit”. Game environment piece “2115” won the 2nd place of the “Mote Marine Student Art Competition”. Proficient in modeling (Highres and Lowres models), texturing, sculpting in ZBrush, baking normal, UE4, digital painting in Photoshop. Strong background in software and tools: Autodesk Maya, Unreal Development Kit, 3d Coat, Adobe Photoshop, Adobe Premiere, Pixologic ZBrush, 3DS MAX, NDo2, DDo. Grow up in a Chinese literature family. Fluent in Mandarin Chinese and English. Big fan of MOBA games, FPS games, Singing, mountain climbing and making great Chinese food.
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