Before I start elaborating my stunt ideas, I want to make players to change their track whenever they want. Changing tracks could bring their opponents disasters: the road suddenly collapsed or some shortcuts are opened. But these abilities cost their turbo powers. Turbo powers could be acquired by collecting oil tanks on the road, they are indicated as circles on my sketches. So players could choose to either use turbo or trigger traps.
Stunt1:
This is my first stunt idea. After a long driving in a dark tunnel, players would have a sudden open sight, very strong sunshine. There is a long bridge in front of them. They could trigger the bridge to start closing. Once the bridge is closed, other players will fall off the bridge.
Stunt2:
While players pass this part, they really need to drive very fast to prevent them falling down, they will be driving upside-down. At the end of the track, they need to control their speed as there is a big turn in front of them. As I said those circles are oil tanks, players can find many of them in some dangerous areas.
Stunt3:
In this area, Players better not stay too close with the cars in the front. The cars in the front could press one side of the "seesaw" to make the
other side up, so when other cars try to cross, they will fall off the cliff! I am going to figure out a way to incorporate this in my level,
it is hilarious!
Stunt4:
This is the suspension bridge part. The player who drives in the front would make the bridge shift left and right. This could significantly slow down the rest. Someone can also trigger the trap that was placed here, make the bridge break, other players will fall into swamp, which slows them down even further,the good thing is: there is a tunnel in front, that is the exit!
Stunt5:
Those are two routes to the same direction, this is a big slop area. Players choose the broken path can fetch many oil tanks, and they can make them a bit ahead by jumping over.
Stunt6:
This is a tunnel on a mountain, at the same time, it is a very big turn. Players must drift through this tunnel, meanwhile they must be careful of not drifting out of the tunnel and fall off the cliff.
Aids: The aids I can have in mind now are:
Road Signs: They tell players what kind of areas or road conditions in front of them.
Oil Tanks: Oil tanks are used to trigger traps or use thrust.
Speed Camera: Speed cameras tell players their current speed.
Checkpoints: Checkpoints make sure players drive towards the right direction and if a player crashes a car, he or she can start from last checkpoint.
Obstacles:
Street Lamps: They can reduce the players' speed if players hit street lamps.
Swamps: Slow you down significantly.
Water paddles: When you drift on water paddles, you could lose control of your car.
Wall: You hit walls, you crash your car.
Nails: The effects is like suddenly using handbrake,you can lose control of your car.
Other cars: Other cars can make you crash.
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