After sculpting my character in ZBrush, I imported my model into 3d-coat and retopoed my sculpture. The final model has roughly 30 thousand triangles. It is not very low-poly and the topology of the model can be better.
The texturing really take a while to make, it has been kept updating until the deadline. We are only allowed to use one 2048x2048 texture map, but I am allowed to use another 512x512 map for the hair and eyelash.
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